Over the past month or so I have been playing both my Warlock and my Hunter. My Warlock joined Siphter's arena team to play as Warlock Rogue. I definitely can feel a much better synergy than what my Hunter had with his Rogue. We are already 1700 and my warlock still has horrible weapons and Furious arena gear.
My friend also has a Druid. My Hunter joined up with his Druid and now we are 1800 with him in mostly Furious arena gear, and he's attaining his arena weapons over the next week or so which will help immensely. After always playing double dps with my Hunter it's a bit odd to get used to dps with a healer. Games are much longer, but almost every game is winnable.
With healer dps in 2's the healer has to know when to heal and when to dps. Their dps at critical points is what wins games. Positioning in 2's is also extremely important. Understanding where to be comes in time after playing the comp for awhile. We are still learning a lot about the Druid Hunter comp in 2's, but its nice having a comp that has some synergy.
I tried all three hunter specs with a Resto Druid. Survival did okay. Pump in a lot of explosive shots and hope for a lot of crits. Beast Mastery did bad. No control with scatter shot and limited damage verse armored targets. Marksmanship did the best. Great burst for when someone steps out into the open for a few seconds. Great defensive or offensive capabilities with readiness, and Silencing Shot is oh so nice. Only problem comes in the form of sting removal classes (Shaman, Paladin and Druid). However, survival doesn't perform any better vs these classes, so Marksmanship is still the way to go.
In other news Big Red Kitty is back! I've added his blog to my Hunter Blog list. Looking forward to his posts about the alpha & beta of Cataclysm.