Monday, June 29, 2009

No new posts until 3.2

I'm currently taking a nice break from WoW and will probably not post until 3.2 patch comes around.

I would like to update the BM, Marks and Survival pages if the DPS of talents changes significantly come 3.2.  And I might be playing a bit more of WoW come 3.2 which would lead me to post a bit more.

But for the next month or two, don't expect new posts (I might make a few posts about the upcoming 3.2 changes as they are announced).

I've been playing Diablo 2 and Warcraft 3 mods (Tower D and DOTA) during this break from WoW.  It's funny that Blizzard seems to make all the games that have immense replay value.

Friday, June 19, 2009

Patch 3.2 Initial Changes


  • Aspect of the Cheetah: Can now be learned at level 16.
  • Deterrence now has a new visual spell effect.
  • The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • Talents
    • Beast Mastery
      • Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
    • Survival
      • Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
      • Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
    • Pets
      • Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.

Alright, the first major change is the trap change.  Hunters can now lay 3 different types of traps, fire, frost or nature, and can have them out all at the same time, one from each type.
It is difficult to imagine what this will do for Hunters in PvP, as Snake Trap and Explosive or Immolation Trap are just not that good.  So using a precious GCD on a fire or nature trap would be unwise unless stuck in melee.  For leveling, this change is awesome!  My Hunter is going to be an aoe king.
The Catlike Reflexes buff is interesting.  I have a feeling it will be a worthless change as a Hunter in PvE or PvP would have to take out points in a worthwhile talent to put them into the now okay talent of Catlike Reflexes.  Basically, the Hunter would have to give up a damaging talent to pick up Catlike Reflexes, and it would be a wash (most likely Catlike Reflexes will still be crappier than most any other damaging talent).
The Roar of Sacrifice change is another big one.  Allowing the Hunter to use it on anyone again is great, and changing it to immunity from crits is very interesting.  The major problem is lengthening the cooldown from 30 seconds to 2 mins.  That really only allows us to use it about once per a fight in PvP.
Overall, I'm very disappointed with 3.2 changes (especially the one where 2v2 can no longer be used to pick up current season gear).  Resilience is getting a major buff which will make double DPS teams even more non-existent.  I have a feeling the Resilience change is here to stay, but maybe not the 2v2 change, since that would be destroying 80-90% of their Arena base.

Tuesday, June 16, 2009

BM PvP Build 53 / 0 / 18

Last week I tried a 53/0/18 BM PvP build with my Rogue partner in 2's.

53 / 0 / 18
I have a mixed reaction to this build.
I would only try this build if your partner has a 50% healing debuff.  Since my partner is a Rogue I can get away with not having Aimed Shot and using Multi-Shot in its place.

Much better control with Scatter Shot.  I can always trap a target after a Scatter Shot, which allows 3 huge forms of CC on one target (Sap, Scatter / Trap, Blind).
I have a little bit more survivability with a few survival talents that I pick up along the way to Scatter Shot.
I also go down to Lock and Load since I'm that far into the Survival Tree.  This allows me to make up some burst that I have lost by not going into the Marks Tree.
No ranged 50% healing debuff that is pretty easy to keep up.  My rogue cannot always stay on a target.
Missing a lot of amazing talents in the beginning of the Marks Tree that reduces overall damage and burst potential.
If your team needs a little bit more control and you like playing as a BM Hunter this might be the build for you. 
We went 50/50 with me as this build at around 2150 rating.  We lost to a few teams we would have normally beat as I didn't quite have the burst to score a quick kill, and we won against a couple of teams that we would usually lose to because we could chain CC.

Monday, June 8, 2009

BM Hunter Team Wins 2nd Place at MLG Columbus

After venting my frustration to my Rogue friend Siphter about how there are so many rogues and never any hunters at a WoW tournament, EmG shows up at MLG Columbus.

EmG's lineup was Payce on Holy Paladin, Flexx on Unholy / Frost Death Knight and Twixz on BM Hunter.

EmG only lost 3 rounds in the whole tournament and they were all to SK Gaming's RMP (who took 1st place).

I was extremely excited to see a BM Hunter in tournament play.  And the great thing about it was that Twixz was a longtime Hunter so he knew when to switch pets against certain teams.  I loved watching him pull out the Chimaera against the Rogue double healer setup.