Sunday, February 20, 2011

Removing the Sound of Aspect Switching

  • Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
  • Aspect of the Hawk now provides around an additional 2000 attack power at level 85.
  • The changes to Aimed Shot and Aspect of the Hawk announced yesterday have not yet been applied to live realms and should not go into effect until after the holiday weekend.

Macro'ing Aspects to your shots (the ! before the Aspect makes it so you never remove your aspect, since it will keep casting it over and over):

/cast !Aspect of the Fox
/cast Cobra Shot or Steady Shot

/cast !Aspect of the Hawk
/cast all other shots

The ! before the Aspect makes it so you never remove your aspect, since it will keep casting it over and over... which brings me to how annoying that sound is.

This is a great post on the forums detailing how to remove the sound of aspect switching:

Hello everyone, I've been playing around with macros to put me in hawk and fox depending on the shot I want and like the rest of you that tried it I found the constant CAW CAW CAW sound to be horrible.  So I started googling and playing around and figured out how to remove the Aspect Sounds from the game.  It's not against the ToS, we're not modifying MPQ files here, just substituting our own sound files just like fonts.  This functionality is built into wow, that's why we can just make a folder and the game picks up the substitions on it's own.  No addons or hacking needed.

With the latest batch of blunders (i.e. hotfixes) from Blizzard, imo it will be beneficial to switch to AotH for certain shots since AotH will give either 2k+ AP.  You should know that aspects share their own weird cooldown system and when spammed can have strange effects on your shots and may delay them slightly.  Enough rambling here's what I did:

Downloaded this addon to get a proper blank .wav file, Blizz is picky about .wav files and they have to be saved with certain attributes.  Not all blank .wav files are equal, don't ask me why, I'm no sound engineer

Create the following directory:

YOUR WOW INSTALL\Data\Sound\Spells

Copy the blank .wav file from the addon you downloaded to this folder.

Make two copies of this file

Name the first copy AspectofTheHawk.wav

I'm pretty sure upper and lower case would matter here, but I have not tested it.  Make sure you name it exactly as I typed above.

Name the second copy Pathfinding.wav

I think that should do it, I personally went one step further and made more copies of the blank file and named them the following.  This was mostly done in my troubleshooting phase trying to find which file was creating the second sound.  Renaming AspectofTheHawk.wav removes the CAW CAW CAW, but there's still a whoosh sound every time you change aspects.  That whoosh sound is Pathfinding.wav,  so here's the whole list just in case you want it.  Pay attention to case and spelling:


You'll find it interesting that there are aspects we've never heard of in there!  I, only renamed them trying to find the whoosh sound.

Have fun!

EDIT - Shot Macros

I've been using the following to change aspects automatically -

#showtooltip SHOT NAME
/cast !Aspect of the Hawk

Substitute the aspect name as needed for steady and cobra macros, I'm playing with castsequence macros too to see if I can make it any more elegant.  Thought some folks might want to see the macro, when you spam it, that's when the Aspect sounds become annoying.


Janus09 said...

Been lookin for the name of the WHOOOSH sound file forever. THANK YOU!

Ucciouccio (server runetotem) said...

For remove sound i use different macro.

/castsequence reset=1 !Aspect of the fox/hawk, null

/cast "yourshot"

It's works.

RobbyRob said...

Sound file extension has changed to .ogg