Friday, February 6, 2009

3.1 Hunter Changes

Updated: April 2nd 2009

This post will be all about 3.1 Hunter changes.
This might be the complete list of changes as Hunters have not received any changes in the last few PTR Builds.


March 27th Information

Hunter

Survival

  • Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds. (Down from 2/4/6)

 
Bug Fixes

  • Cower: This pet ability will now display its cooldown correctly.
  • Disengage: This ability can no longer be used while riding any type of vehicle.
  • Froststorm Breath: This pet ability will now display its cooldown correctly.
  • Heart of the Phoenix: Can no longer be set to autocast (which did not work).
  • Rake: This pet ability will now always refresh when used by the pet.
  • Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.
  • Spirit Strike: This pet ability now has its damage increased by Prowl as intended.
  • Spore Cloud: This pet ability will now autocast properly at all ranks.
  • Steady Shot: Now does correct damage with heirloom weapons.



March 24th Information (PTR Build 9722):

Marksmanship
 
Survival
  • Black Arrow shares a cooldown with Trap spells.
  • Entrapment now prevent target from moving 2/3/4sec. (Down from 2/4/6sec)
  • Trap Mastery now increases the number of snakes summoned by Snake Trap by 3/6/9. (Down from 30/60/90, typo)
 
  

March 19th Information (PTR Build 9704):


  • Hunter T8 2P Bonus -- Increases the damage done by your Serpent Sting by 10%.
  • Hunter T8 4P Bonus -- Your Steady Shot has a chance to grant you 600 attack power for 15 sec. 

  • Glyph of Raptor Strike -- Reduces damage taken by 20% for 3 sec after using Raptor Strike.
 Beast Mastery

Survival
  • Trap Mastery now increases the duration of Frost Trap and Freezing Trap by 10% (Down from 20%), the periodic damage done by Immolatrion Trap, Explosive Trap, and Black Arrow by 10/20/30%, and increases the number of snakes summoned by Snake Trap by 30/60/90.

Pet
  • Stamped (Rhino) no longer knockbacks the target but causes it to take  25% additional damage from bleed effects for 1 min instead.
  • Spore Cloud range was increased from 5 to 6 yards.


March 12th Information (PTR Build 9684):

Survival
  • Wyvern Sting cooldown has been lowered from 1.5min to 1min.
  • Frost Trap now slows down the enemy by 50%. (Down from 60%)
  • Resourcefulness now also effects Black Arrow.
  • Entrapment changed to - When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2/4/6 sec.

Beast Mastery
  • Animal handler now increases the duration of your Master's Call effect by 6sec. (Down from 10sec)

Marksmanship
  • Wild Quiver now deals 80% weapon nature damage. (Old - 80% Nature damage, wording change?)
  • Concussive Barrage changed from 3 to 2 ranks, now gives your successful Chimera Shot and Multi-Shot attacks a 50/100% chance to Daze the target for 4 sec. (Old - 2/4/6% chance on Auto Shot, Multi-Shot, and Volley)
  • Efficiency now reduces the Mana cost of your Shots and Stings by 3/6/9/12/15%. (Up from 2/4/6/8/10%)

Glyphs
  • Glyph of the Monkey has been removed.
  • Glyph of Mend Pet has been added - Increases the healing done by your Mend Pet ability by 40%.
  • Glyph of Raptor Strike - For 3 sec (down from 5 sec) after using Raptor Strike, you take 20% less damage.
 
 
March 6th Information:asses: General
  • Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
  • Haste Rating: Shamans, Paladins, Druids, and Death Knights now receive 30% more melee haste from Haste Rating.
  
 Hunter
  • Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.


    • Beast Mastery


      • Animal Handler: No longer reduces the cooldown of Master's Call, instead increases the duration of the Master's Call effect by 3/6 sec.
    • Marksmanship


      • Chimera Shot: Mana cost reduced from 16% to 12%.
      • Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
      • Rapid Recuperation re-designed: You gain 2/4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
    • Survival


      • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
      • Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
    • Pets


      • Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
      • Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
      • New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your Stamina by 20/40% and attack power by 10/20%.
       
    • Glyph of Aspect of the Monkey: No longer works while under the effect of Aspect of the Dragonhawk.



February 27th Information:

Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.

Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.

Viper Sting re-designed: Stings the target, draining 4% of mana over 8 sec (up to a maximum of 8% of the caster's maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.

Survival
  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.

Pets
  • Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect.
  • Cornered: The crit reduction when this ability is active has been increased.
  • Feeding Frenzy increased to 8/16% damage up from 6/12%.
  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
  • New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.
  • New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
  • New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. It increases the stamina and attack power inherited from the hunter.
  • Roar of Recovery cooldown decreased to 3 min, down from 6 min.
  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.



February 23rd Information:

GC in the forums:

I know this is a little confusing, so I will try and clear it up.

1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now.

2) Black Arrow is on the trap cooldown timer, and we assume largely for PvE. Black Arrow is your ability to proc things normally caused by traps (like LnL) in PvE situations when using a trap is a pain or the target is immune.

3) Think of Lock and Load triggering from traps (esp. Frost Trap) as a PvP mechanic. Think of Lock and Load triggering from periodic ticks (esp. Black Arrow) as a PvE mechanic. In PvE, you may want to use traps on trash or group pulls however. In PvP, nothing is stopping you from using Black Arrow if it works for you. 


Hunter
Beast Mastery
Skills

  • *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.

Marksmanship
Skills

  • Kill Shot no longer has a minimum range. It can now be used in melee range.

  
Talents

  • Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)

  • Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).

  • Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)

Survival
Skills

  • Disengage cooldown increased to 30 secs. (Previously was 25 secs)

  
Talents

  • Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.

  • Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)

  • *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.

  • Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)

  • Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)

  • T.N.T. (Tier 4) now increases the damage done by your Explosive Shot,  Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)

  • Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)

  • Improved Wing Clip has been removed from the game.



Glyph Changes

  • Glyph - Aimed Shot  -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)

  • Glyph of the Monkey  -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec.  Can only occur every 20 sec.  This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey  -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec.  This speed does not stack with other movement speed increasing effects.)

  • Glyph of Wyvern Sting  -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)

  • Glyph of Snake Trap  -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)

  • Glyph of the Hawk  -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)

  • Glyph of Chimera Shot *new*  -- Reduces the cooldown of Chimera Shot by 1 sec. 

  • Glyph of Explosive Shot *new*  -- Increases the critical strike chance of Explosive Shot by 4%. 

  • Glyph of Kill Shot *new*  -- Reduces the cooldown of Kill Shot by 6 sec. 

  • Glyph of Explosive Trap *new*  -- The periodic damage from your Explosive Trap can now be critical strikes. 

  • Glyph of Scatter Shot *new*  -- Increases the range of Scatter Shot by 3 yards. 

  • Glyph of Raptor Strike *new*  -- For 5 sec. after using Raptor Strike, you take 20% less damage. 
  

10 comments:

Matt said...

No more ammo pouches or quivers! Finally hunters dont have to leave raids because no more ammo. Im excited to see how this whole ammo thing works out.

Anonymous said...

when does update happen?

Peter said...

sounds like a good change, but seriously, what hunter turns up for a raid without enough ammo?? a nub one thats who lol.

im wondering whats going to happen with our quivers/ammo pouches. those things were expensive, feel a bit miffed if they are just gonna blink them out of existance and make me spend more g on another bag.

NiNiZ said...

OMG so you are saying that I don't need my Quiver that I worked on rep for to get the pattern to make??? So I am guna save money on ammo but not have my quiver....I need a moment to collect myself....

Pado said...

Just wait and see guys, Im sure they will do something with them.. would be nice if they turned it into bag space :) 28 slot with ranged haste ftw

Kazemaru said...

I don't think they're getting rid of ammo pouches and quivers just yet. It only says that the ranged haste is not attached to them, and ammo stacks to 1000 instead of 200.

Cowboy_hat said...

WHY DOES SURV GET ANOTHER FREAKING SHOT?!? every spec should get black arrow, i mean survivalist is overpowered enough but why in the eff do they screw over Beast masters, our pets better be so powerful that pallies wonder what hit them when my dino stomps em into the ground.

Anonymous said...

Respec to survial then Cowboy hat if a spec is op then switch to it nuff said

Cory said...

I'm BM right now with an exotic pet, what happens with dual specs and the exotic pets? Does the pet stay when you're in MM or Surv?

I don't want to pick up a dual spec or change it around without knowing that first. I wouldn't want to tame some rare elite (god willing) and to lose it because of dual spec.

Shaedon said...

I use dual-specs and in one of my specs I have an exotic pet.

When I switch over to my Marksman build from my BM build I cannot use my exotic pet anymore (call pet), but I still own it.

I can then switch it out at the Stable Master for another pet.

So do not be afraid to dual spec, it works fine.